![]() ![]() Previously published as the serial Building in various periodicals, including the New Yorker and Ware’s own Acme Novelty Library, the episodes have been collected in an oversized box reminiscent of a board game or box of memorabilia. Archigram, however, eschewed the category “comics” while this generation seems to embrace it.Īdd Chris Ware’s recently anthologized Building Stories to the list of architectural comics. ![]() Even Chip Kidd and David Taylor have co-opted the style of golden age comics, producing Batman: Death by Design. Lately, it seems that architects increasingly have used comics to explore concepts or explain ideas, just as artists have used architecture to define a sense of place and set a mood.Ĭontinuing the precedent that Archigram, the 1960s avant-garde architectural group, set during the 1960s, of employing “illustrated essays,” recent architectural comics include BIG’s best-selling Yes is More: An Archicomic on Architectural Evolution and Jimenez Lai’s Citizens of No Place: an Architectural Graphic Novel. Both can be wildly fantastic or utterly banal while tracing narratives of the heroic, comic, tragic, and adventurous. ![]() Comics have always shared architecture’s lexicon by combining text and drawing: For comics, the goal is to tell a story for architecture, it’s to explain a structure. ![]()
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